MEng Software Engineering
Year of entry: 2020
Course unit details:
|Unit level||Level 3|
|Teaching period(s)||Semester 1|
|Offered by||Department of Computer Science|
|Available as a free choice unit?||No|
|Unit title||Unit code||Requirement type||Description|
|Software Engineering 2||COMP23412||Pre-Requisite||Compulsory|
|Software Engineering 1||COMP23311||Pre-Requisite||Compulsory|
To enrol students are required to have taken COMP23311 (Software Engineering 1) and COMP23412 (Software Engineering 2) or a demonstrable equivalent.
The aim of the unit is to give the student: tools, techniques, and the mindset necessary to competently approach their first user testing and user experience job. The unit is designed from a practical perspective and will enable the student to take up a junior role in a user experience department, or usability company, and provide them with the overview knowledge to communicate with others and make sensible suggestions regarding UX work. The unit is not intended to be a comprehensive treaties of the subject - indeed this could not be accomplished in such a short space of time - however, it will provide the basis for the students future study within the domain.
Describe aspects of user interaction and cognition as they relate to UX.
Explain the role and importance of Standards, Technologies, and Guidelines in the UX process.
Describe methods including experiment design, application, and the ethical process
Select and apply appropriate methods for analysing a design
Select and apply the relevant descriptive statistical tests associated with UX Engineering;
Analyse and critique UX work, experimental studies, and computer interfaces
Analyse problems associated with different designs and suggests solutions for their resolution.
The unit comprises twenty-one teaching sessions with one extra for the covering of revision topics. Students will be expect to devote further time for their own study and for the completion of their coursework. The twenty-one traditional lectures will be interspersed with four discussion lectures in which the material for the coursework will be discussed. The majority of this material will be covered by directed reading followed by discussion. Coursework work will take the form of a critique of the students previous Software Engineering HCI focused work, along with 3 x 250 word discussions of key UX topics.
Teaching and learning methods
COMP33511 runs as a 'flipped classroom' in that I expect you to read the notes before the lecture, and then in the lecture we discuss the topics covered in the notes as well as possible exam questions, problems you are having etc. There are videos of our discussions to refer to afterwards. My primary expectation is that you will talk to me, interact, ask questions, and challenge me if you think I'm wrong; in general be interested. Anybody interested will be able to understand this course and only by understanding will you be able to pass your exams.
Assessment is via both coursework and examination. Coursework comprises three short assignments (reading and a 250 word report each) worth 30% total (3 x 10%). The exam is therefore worth 70% and comprises ten multiple choice questions and five longer questions. Both coursework and exam are completed by electronic assessment and test (currently the Blackboard system) and all parts are compulsory.
- Analytical skills
- Problem solving
- Written communication
|Written assignment (inc essay)||30%|
COMP33511 reading list can be found on the School of Computer Science website for current students.
|Scheduled activity hours|
|Assessment written exam||2|
|Independent study hours|
|Simon Harper||Unit coordinator|
Course unit materials
Links to course unit teaching materials can be found on the School of Computer Science website for current students.
Links related to COMP33511