
- UCAS course code
- I140
- UCAS institution code
- M20
BSc Computer Science (Human Computer Interaction) / Course details
Year of entry: 2021
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Course unit details:
Advanced Computer Graphics
Unit code | COMP37111 |
---|---|
Credit rating | 10 |
Unit level | Level 3 |
Teaching period(s) | Semester 1 |
Offered by | Department of Computer Science |
Available as a free choice unit? | Yes |
Overview
Pre/co-requisites
Unit title | Unit code | Requirement type | Description |
---|---|---|---|
Introduction to Visual Computing | COMP27112 | Pre-Requisite | Compulsory |
Aims
This Course Unit covers the principles of modern techniques for Computer Graphics modelling and image synthesis, on the assumption that students have already completed the introductory Computer Graphics course (COMP27112). Its principal aim is to introduce students to the ever-expanding repertoire of techniques for defining and rendering images of 3D model data. Particular attention is focussed on the increasing requirements for complex rendering and interaction to occur in real-time.
Learning outcomes
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be able to analyse requirements of 3D modelling problems and select appropriate combinations of modelling techniques
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be able to describe and compare CAD, Generative and Captured approaches to creating 3D models with respect to their fidelity and time/space constraints
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be able to describe how the rendering equation acts as a mathematical representation of illumination in the real world
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be able to compare different computational approximations to the rendering equation with respect to their visual fidelity and computational complexity
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be able to analyse rendering problems to create novel solutions by combining or modifying existing computational approximations
Syllabus
Introduction and overview (1)
Introduction to the course and to the laboratory project. Applications of modelling techniques and image synthesis.
Non-polygonal modelling techniques (1)
Procedural modelling: fractal geometry, modelling with fractals, particle systems, L-systems.
Model acquisition (3)
Laser scanning; surface fitting; occlusions and hole-filling; acquisition of geometry from photographs and video.
The Rendering Equation and Ray-tracing (1)
The Rendering Equation, basic ray tracing, primary and secondary rays, shadow feeler rays, reflection and transparency. Real-time ray tracing.
Monte Carlo ray tracing. Importance sampling, variance reduction methods. Path tracing, bidirectional ray tracing.
Global illumination: Radiosity (1)
Principles: energy exchange between surfaces, implementation approaches, rendering techniques.
Volume rendering (1)
Spatial Enumeration and culling (2)
Spatial enumeration, grids, AABBs, HBBs. Level of detail.Examples of model complexity, the need for interaction. Culling techniques:
back-face, view frustum, portals, occlusion culling.
Teaching and learning methods
Lectures
11 in total, 1 per week
Laboratories
There will be one lab exercise programming project.
Employability skills
- Analytical skills
- Innovation/creativity
- Project management
- Problem solving
- Research
Assessment methods
Method | Weight |
---|---|
Written exam | 70% |
Practical skills assessment | 30% |
Feedback methods
Recommended reading
COMP37111 reading list can be found on the Department of Computer Science website for current students.
Study hours
Scheduled activity hours | |
---|---|
Lectures | 11 |
Independent study hours | |
---|---|
Independent study | 89 |
Teaching staff
Staff member | Role |
---|---|
Stephen Pettifer | Unit coordinator |
Additional notes
Course unit materials
Links to course unit teaching materials can be found on the School of Computer Science website for current students.