MA Digital Technologies, Communication and Education / Course details

Year of entry: 2024

Course unit details:
Learning Design and Technology Practices (Distance Learning)

Course unit fact file
Unit code EDUC77111
Credit rating 15
Unit level FHEQ level 7 – master's degree or fourth year of an integrated master's degree
Teaching period(s) Semester 1
Available as a free choice unit? Yes

Overview

Learning design and educational technology practices evolve quickly as new technologies emerge. In recent years, an increasingly wide range of roles, such as Instructional Designer, Digital Learning Developer and Digital Curriculum Developer have materialised across formal education institutions, informal learning organisations and Learning and Development functions in the commercial sector. This unit offers knowledge and practical experience of what it means to work in these evolving practices while developing a critical understanding of how these practices are situated at and shaping the boundaries between educators, learners, education institutions and the edtech sector. The unit has been designed through the Association of Learning Design Education for Sustainable Development (ALD ESD) framework and draws on this and other frameworks as a critical lens on practice and to encourage learners to adopt sustainable practices when they enter employment by providing opportunities to try these out within their studies.

Aims

- Provide students with practical experience of using current tools and technology in the development of digital learning content.

- Explore learning design theory and how to apply this to the design and development of online and blended learning.

- Introduce students to the online and blended learning development process, from needs/gap analysis through design and implementation, to evaluation.

- Provide students with experience of working with others, including team members and stakeholders, when designing online learning content.

- Provide students with experience of problem solving, troubleshooting and giving advice in the support of learning technology use

- Support students in the critical reflection on their own knowledge and skills (including communication and intellectual skills), specifically those which will be of benefit in future employment.

Learning outcomes

Students will develop a range of practical skills that are required to work in learning design and technology practices and understand how they can be applied in a range of contexts and sectors. They will be able to identify what digital software, apps and tools are used in the Learning Technology industry and how they can be used according to need, to recommend specific tools and approaches to be used in teaching and learning informed by evidence and theory. Students will be able to analyse and respond to technological changes in the current market and express informed opinions on how these may impact future practices in work, home, school, social and public life. They will be able to hold consultations to advise on the most appropriate tool or approach to solve a learning problem and plan and build learning resources that combine a variety of features such as interactivity, animation and audio/video elements

Syllabus

The unit is built around three key themes:

The landscape of learning design and technology practice: the variety of roles in the educational sector is increasing and the unit is designed to explore the current state of the sector in a way that allows for continuous updating. This theme will explore perspectives on historical, current and future aspects of the sector and some fundamental methods for user research and tool evaluation which will be drawn on later in the unit.

Supporting learners and educators in technology selection and use: this theme will explore knowledge and skills required to effectively select and support tool use within educational contexts across industry sectors. The first section of the theme explores ways of providing support and essentials for engaging with users in this role. The second section explores features of tools that impact suitability for learning tasks including usability and learnability. Finally, students will explore tools in common use, emerging technologies and will explore sustainability and ethical implications of these in relation to design features and functionality.

Designing learning experiences: the final theme explores models of learning design through a project-based approach to creating a learning resource. Students will apply the understandings of the sector from theme one and considerations for supporting users and selecting tools in theme two to develop a learning design which embeds sustainable education competencies and explores how both technologies and sustainable perspectives can inform innovative pedagogic approaches. Practical design and evaluation methods will be used throughout the project.

Teaching and learning methods

The course unit will be three blocks of three weeks, built around a two hour lecture /seminar, with additional introductory and plenary weeks as well as an independent reading week exercise.

Each block is based on one of three different active learning methods: object-based learning (sector landscape); storytelling (supporting users); and learning landscapes (learning design).

These approaches provide the pedagogic narrative of the block which will be explored through teaching methods and activity types that account for both full time and part time students who may be on site or remote and will provide optionality in engagement method as is consistent with other units in the programme. These include: micro video lectures; group work with discussion and online collaboration tools; project-based activities; role play/simulation; field-based activity.

Knowledge and understanding

Identify a range of practical skills that are required to work in learning design and technology practices and how they can be applied in a range of contexts and sectors.

Identify what digital software, apps and tools are used in the Learning Technology industry and how they can be used according to need.

Recognise upcoming technological changes in the current market and express informed opinions on how these may impact future practices in work, home, school, social and public life.

Describe how learning technology is used, applied and differs in a range of sectors: HE universities, FE colleges, Primary and Secondary education, business.

Intellectual skills

Identify matters of digital ethics in technology selection and use, including issues of sustainability, privacy, security, algorithmic bias.

Reflect on their own skills development and identify areas for improvement, and take action to address this

Practical skills

Recommend specific tools and approaches to overcome and enable technology to be used in teaching and learning informed by evidence and theory.

Hold consultations to advise on the most appropriate tool or approach to solve a learning problem.

Assess and test the latest software and tools within the Learning Technology industry.

Plan and create a learning resource that makes use of a variety of features for example interaction, animation, audio/video.

Transferable skills and personal qualities

Work with others to identify and communicate a digital solution to a teaching or learning problem.

Assessment methods

Method Weight
Written assignment (inc essay) 20%
Report 30%
Set exercise 50%

Recommended reading

 

Norman, D. (2023) Design for a Better World. The MIT Press: Massachusetts

Bovill, C., Cook-Sather, A., Felten, P., Millard, L., & Moore-Cherry, N. (2016). Addressing potential challenges in co-creating learning and teaching: Overcoming resistance, navigating institutional norms and ensuring inclusivity in student–staff partnerships. Higher Education, 71(2), 195- 208. https://doi.org/10.1007/s10734-015-9896-4

Tasler, N., & Dale, V. (2021). Learners, teachers and places: A conceptual framework for creative pedagogies. Journal of Perspectives in Applied Academic Practice, 9(1), 2-7. https://doi:10.14297/jpaap.v9i1.450

Trigwell, K., Prosser, M. & Waterhouse, F. Relations between teachers' approaches to teaching and students' approaches to learning. Higher Education 37, 57–70 (1999). https://doi.org/10.1023/A:1003548313194

Wong, B., & Chiu, Y.-L. T. (2019). Let me entertain you: the ambivalent role of university lecturers as educators and performers. Educational Review, 71(2), 218-233. https://doi:10.1080/00131911.2017.1363718

Barkley, E. F., Cross, K. P., & Major, C. H. (2014). Collaborative learning techniques: A handbook for college faculty. John Wiley & Sons.

Barkley, E. F., & Major, C. H. (2020). Student engagement techniques: A handbook for college faculty. John Wiley & Sons.

Bernhard, Peter. "Aisthesis: ". Die Sinne und die Künste: Perspektiven ästhetischer Bildung, edited by Eckart Liebau and Jörg Zirfas, Bielefeld: transcript Verlag, 2015, pp. 19-34. https://doi.org/10.14361/9783839409107-002

Gallese, V. (2017). Visions of the body. Embodied simulation and aesthetic experience. Aisthesis. Pratiche, linguaggi e saperi dell’estetico, 10(1), 41-50.

Prince, M. (2004). Does active learning work? A review of the research. Journal of Engineering Education, 93(3), 223-231. https://doi.org/10.1002/j.2168- 9830.2004.tb00809.x

Education for Sustainable Development Goals: learning. https://unesdoc.unesco.org/ark:/48223/pf0000247444

Education for sustainable development for 2030 Toolbox: https://en.unesco.org/themes/education-sustainable-development/toolbox

Education for sustainable development: https://unesdoc.unesco.org/ark:/48223/pf0000374802

Brundtland Report - Our Common Future: http://bitly.ws/gmui

UN SDGS: https://sdgs.un.org/

UN Statistics Division - SDG Indicators: https://unstats.un.org/sdgs/indicators/database

UN SDG Targets and Indicators: https://sdgs.un.org/goals

Nexus Approach to SDGs: https://sdgtoolkit.org/tool/a-nexus-approach-for-the- sdgs-interlinkages-between-the-goals-and-targets/

Chatterjee, H. J., Hannan, L., & Thomson, L. (2016). An introduction to object-based learning and multisensory engagement. In Engaging the senses: Object-based learning in higher education (pp. 15- 32). Routledge.

Robin, B. R. (2008). Digital Storytelling: A powerful t

Study hours

Scheduled activity hours
Lectures 24
Independent study hours
Independent study 126

Teaching staff

Staff member Role
Amanda Banks Gatenby Unit coordinator

Additional notes

Scheduled activity: 24 hours

Independent study: 126 hours

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