Course unit details:
Digital Art
Unit code | DIGI60032 |
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Credit rating | 15 |
Unit level | FHEQ level 7 – master's degree or fourth year of an integrated master's degree |
Teaching period(s) | Semester 2 |
Available as a free choice unit? | No |
Overview
Aims
The unit aims to:
- Introduce, and build students’ critical response to, artworks that take digital technologies, techniques and media as material, subject matter, environment, and / or output.
- Students will develop contextual, historical knowledge of digital art, from its twentieth century beginnings through to cutting edge developments in the present.
- Theoretical perspectives will be combined with practical experiences and encounters with both making and viewing aesthetic and artistic material.
- No special knowledge of digital technology is required for this module.
Syllabus
Possible themes:
mark-making / drawing; generation / invention; simulation / realism and beyond.
Crowther, P. (2018). Digital art, aesthetic creation: The birth of a medium. Routledge.Drucker, J. (2013). Is there a “digital” art history?. Visual Resources, 29(1-2), 5-13.Impett, I. & Offert, F. (2023) There is a digital art history. arXiv:2308.07464v1 Kholeif, O. (2018). Goodbye, World!: Looking at Art in the Digital Age. Berlin: Sternberg Press.Paul, C. (2023). Digital art. Thames & Hudson.Paul, C. (Ed.). (2016). A companion to digital art. John Wiley & Sons Inc.
Teaching and learning methods
Lectures 6 hours. Seminars 12 hours. Digital platforms such as Padlet will be used in class as a learning and presentation tool. Digital artworks and art-making techniques will be studied as well as being encountered; this may include using smartphone-based apps as well as extended reality technologies, such as virtual reality headsets. These elements of the course will be facilitated by the eLearning team.
Knowledge and understanding
- Show critical understanding of a range of contemporary methods and techniques in digital art making and presentation.
- Apply knowledge developed in class to make independent curatorial choices.
Intellectual skills
- Conceptualise digital art as both emerging and diverging from its roots in twentieth century art movements.
- Convey meaning and understanding through visual material and its presentation.
Practical skills
- Select and present artworks online, giving viewers appropriate contextual information.
- Work as a team to source and discern information.
- Present visual material with coherence.
Transferable skills and personal qualities
Assessment methods
Formative - Ideas board and written plan for virtual essay. Interactive team quiz.
Summative - Contributions to the communal digital timeline (weighting 20%).
Final project - visual essay (weighting 80%).
Feedback methods
Formative - Verbally with tutor and in class verbal feedback from peers.
Summative - In person in class and written feedback via Turnitin.
Recommended reading
Crowther, P. (2018). Digital art, aesthetic creation: The birth of a medium.
Routledge.Drucker, J. (2013). Is there a “digital” art history?. Visual Resources, 29(1-2), 5-13.
Impett, I. & Offert, F. (2023) There is a digital art history. arXiv:2308.07464v1
Kholeif, O. (2018). Goodbye, World!: Looking at Art in the Digital Age. Berlin: Sternberg Press.
Paul, C. (2023). Digital art. Thames & Hudson.Paul, C. (Ed.). (2016). A companion to digital art. John Wiley & Sons Inc.
Study hours
Scheduled activity hours | |
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Lectures | 6 |
Seminars | 12 |
Independent study hours | |
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Independent study | 132 |
Teaching staff
Staff member | Role |
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Claire Reddleman | Unit coordinator |