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- UCAS course code
- GG41
- UCAS institution code
- M20
BSc Computer Science and Mathematics with Industrial Experience
Year of entry: 2024
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Course unit details:
Graphics & Virtual Environments
Unit code | COMP37111 |
---|---|
Credit rating | 10 |
Unit level | Level 3 |
Teaching period(s) | Semester 1 |
Available as a free choice unit? | No |
Overview
This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.
Pre/co-requisites
Unit title | Unit code | Requirement type | Description |
---|---|---|---|
Introduction to Visual Computing | COMP27112 | Pre-Requisite | Compulsory |
Aims
This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.
Learning outcomes
-
be able to analyse requirements of 3D modelling problems and select appropriate combinations of modelling techniques
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be able to describe and compare CAD, Generative and Captured approaches to creating 3D models with respect to their fidelity and time/space constraints
-
be able to describe how the rendering equation acts as a mathematical representation of illumination in the real world
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be able to compare different computational approximations to the rendering equation with respect to their visual fidelity and computational complexity
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be able to analyse rendering problems to create novel solutions by combining or modifying existing computational approximations
Syllabus
Part 1: Modeling
Modeling Curves and surfaces (1.5)
Bezier curves, splines and NURBS
Curve properties and conversions
Subdivision surfaces
Implicit and procedural surfaces
Hierarchical modeling
Model acquisition
Color (0.5)
Spectra
Cones and spectral responses
Color matching
Color spaces and gamuts
Part 2: Animation
Animation basics
Keyframing and timing
Skinning/Enveloping
Physics-based and procedural animation
Motion capture
Simulation and dynamics Particle Systems (PDE)
Teaching and learning methods
The course operates a flipped classroom model with videos and readings to complete before each workshop that establish the concepts required for each week’s topic. The workshops themselves involve students working in groups to address problems that involve analysis and synthesis of concepts that build as the course progresses. A weekly online quiz then consolidates the student’s understanding of the topic.
Employability skills
- Analytical skills
- Innovation/creativity
- Project management
- Problem solving
- Research
Assessment methods
Method | Weight |
---|---|
Written exam | 100% |
Feedback methods
Recommended reading
COMP37111 reading list can be found on the Department of Computer Science website for current students.
Study hours
Scheduled activity hours | |
---|---|
Assessment written exam | 2 |
Lectures | 11 |
Independent study hours | |
---|---|
Independent study | 87 |
Teaching staff
Staff member | Role |
---|---|
Stephen Pettifer | Unit coordinator |
Additional notes
Course unit materials
Links to course unit teaching materials can be found on the School of Computer Science website for current students.