Bachelor of Science (BSc)

BSc Computer Science with Industrial Experience

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  • Duration: 4 years
  • Year of entry: 2027
  • UCAS course code: G405 / Institution code: M20
  • Key features:
  • Industrial experience
  • Scholarships available
  • Accredited course

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Course unit details:
Introduction to Visual Computing

Course unit fact file
Unit code COMP27112
Credit rating 10
Unit level Level 2
Teaching period(s) Semester 2
Offered by Department of Computer Science
Available as a free choice unit? Yes

Overview

The field of Visual Computing brings together two fundamentally important aspects of modern computing: Computer Graphics - concerned with the synthesis of images from computer models - and Image Processing, which deals with analysis and understanding of images by computers. There are now considerable overlaps between these two, traditionally separate, fields of research and their applications.

The Visual Computing theme consists of the following course units:

•    Year 2: Introduction to Visual Computing (Computer Graphics and Image Processing) (10 credits)

•    Year 3: Graphics & Virtual Environments (10 credits)

•    Year 3: Computer Vision (10 credits)

The second-year Introduction to Visual Computing unit covers the following topics.

Image Transformations (2 weeks)

Image representations: resolution, colour models. Image transformations: point transformations (brightness, contrast, grey-level mapping, windowing, colour transformations and colour spaces) and geometrical transformations (including camera calibration). This part also describes some of the history and applications of image processing.

Image Enhancement (3 weeks)

Local processes, convolution, image smoothing (local averaging, weighted averaging), size of support, Gaussian mask. Edge enhancement (sharpening). Edge detection (Prewitt, Sobel, Canny, Marr-Hildreth), Line detection (Hough transform). Thresholding, blob detection, simple measurement (geometrical features such as perimeter and area). Rank order filters (median, max-min). This part also describes image file formats, camera exposure and image compression.

Fundamentals (1 week)

2 and 3 D Coordinate systems. Vectors, matrices and basic vector/matrix operations. 2 and 3D geometric transformations (translation, rotation, scaling, affine).

3D Modelling and Illumination (4 weeks)

The programmable graphics pipeline. 3D graphics primitives, meshes, models, and scene graphs. Rasterisation and hidden surface removal. The camera model, viewing and projection. Local illumination: ambient, diffuse, specular. Gouraud and Phong shading. Writing shaders with GLSL. Surface detail: textures, bump mapping. 

Pre/co-requisites

Students who are not from the School of Computer Science must have permission from both Computer Science and their home School to enrol.

Aims

The importance of visual interfaces has never been greater. Graphical interfaces have become ubiquitous, from desk-top interaction, to games and three-dimensional virtual environments. In parallel, there has been an explosion in digital image processing and analysis. We take for granted digital photography and video, while our health services rely on digital X-ray systems, CT and MRI scanners for seeing inside our bodies. Meanwhile, the visualization of computer simulations is an essential aspect of product design and testing, genome exploration, drug design, and climate modelling. The demand for computer scientists with advanced knowledge of such areas has never been greater. The theme will enhance your knowledge and understanding, answering such questions as: How are three-dimensional environments represented in a computer, and how are interactive 3D worlds created? How are 2D and 3D representations combined? For example, how can we recover 3D geometry from 2D images? How are the basic mathematical techniques and algorithms used to build useful applications? How are images stored, processed and manipulated? How can computers interpret images captured by cameras and other recording devices? 

Learning outcomes

ILO 1: Apply the mathematics of 3D transformations and viewing

ILO 2: Design systems using programmable-pipeline WebGL

ILO 3: Design image processing pipelines to connect together multiple image processing techniques for a desired application

ILO 4: Describe the principles of interactive computer graphics

ILO 5: Implement fundamental computer graphics algorithms (using three.js)

ILO 6: Implement fundamental image processing algorithms (using C/C++ and the popular OpenCV library)

ILO 7: Describe the principles of image processing

ILO 8: Describe the principles of the rendering pipeline

Syllabus

The field of Visual Computing brings together two fundamentally important aspects of modern computing: Computer Graphics - concerned with the synthesis of images from computer models - and Image Processing, which deals with analysis and understanding of images by computers. There are now considerable overlaps between these two, traditionally separate, fields of research and their applications.

The Visual Computing theme consists of the following course units:

•    Year 2: Introduction to Visual Computing (Computer Graphics and Image Processing) (10 credits)

•    Year 3: Graphics & Virtual Environments (10 credits)

•    Year 3: Computer Vision (10 credits)

The second-year Introduction to Visual Computing unit covers the following topics.

Image Transformations (2 weeks)

Image representations: resolution, colour models. Image transformations: point transformations (brightness, contrast, grey-level mapping, windowing, colour transformations and colour spaces) and geometrical transformations (including camera calibration). This part also describes some of the history and applications of image processing.

Image Enhancement (3 weeks)

Local processes, convolution, image smoothing (local averaging, weighted averaging), size of support, Gaussian mask. Edge enhancement (sharpening). Edge detection (Prewitt, Sobel, Canny, Marr-Hildreth), Line detection (Hough transform). Thresholding, blob detection, simple measurement (geometrical features such as perimeter and area). Rank order filters (median, max-min). This part also describes image file formats, camera exposure and image compression.

Fundamentals (1 week)

2 and 3 D Coordinate systems. Vectors, matrices and basic vector/matrix operations. 2 and 3D geometric transformations (translation, rotation, scaling, affine).

3D Modelling and Illumination (4 weeks)

The programmable graphics pipeline. 3D graphics primitives, meshes, models, and scene graphs. Rasterisation and hidden surface removal. The camera model, viewing and projection. Local illumination: ambient, diffuse, specular. Gouraud and Phong shading. Writing shaders with GLSL. Surface detail: textures, bump mapping. 

Teaching and learning methods

Lectures

24 hours spread over 12 weeks

Laboratories

10 hours in total, 5 2-hour sessions.

Three.js laboratory exercises. 
C Programming, manipulating images and finding objects using OpenCV.
 
 

Employability skills

Analytical skills
Innovation/creativity
Project management
Problem solving

Assessment methods

Method Weight
Written exam 70%
Practical skills assessment 30%

Feedback methods

Face to face feedback and marking  in programming laboratories.

Three.js laboratory exercises. 
C Programming, manipulating images and finding objects using OpenCV.

Workshop: 10 hours

Demonstration: 10 hours

Practical: 20 hours

Lecture: 20 hours

Independent Study: 40 hours

 

 
 

Recommended reading

  1. Angel, Edward. (2015). Interactive computer graphics : a top-down approach with WebGL. Pearson Education Limited. ISBN: 9781292019338
     
  2. Morris, Tim. (2004). Computer vision and image processing. Palgrave Macmillan. ISBN: 0333994515 

Study hours

Scheduled activity hours
Demonstration 10
Lectures 20
Practical classes & workshops 30
Independent study hours
Independent study 40

Teaching staff

Staff member Role
Terence Morley Unit coordinator

Fees and funding

Fees

Tuition fees for home students commencing their studies in September 2027 will be £10,050 per annum. Tuition fees for international students will be £39,700 per annum.

For general information please see the undergraduate finance pages.

Policy on additional costs

All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).

Scholarships/sponsorships

The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.

For information about scholarships and bursaries please visit our  undergraduate student finance pages .

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