- UCAS course code
- GG41
- UCAS institution code
- M20
Bachelor of Science (BSc)
BSc Computer Science and Mathematics with Industrial Experience
- Typical A-level offer: A*A*A including specific subjects
- Typical contextual A-level offer: AAA including specific subjects
- Refugee/care-experienced offer: AAB including specific subjects
- Typical International Baccalaureate offer: 38 points overall with 7,7,6 at HL, including specific requirements
Fees and funding
Fees
Tuition fees for home students commencing their studies in September 2025 will be £9,535 per annum (subject to Parliamentary approval). Tuition fees for international students will be £36,000 per annum. For general information please see the undergraduate finance pages.
Policy on additional costs
All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).
Scholarships/sponsorships
The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.
For information about scholarships and bursaries please visit our undergraduate student finance pages .
Course unit details:
Introduction to Visual Computing
Unit code | COMP27112 |
---|---|
Credit rating | 10 |
Unit level | Level 2 |
Teaching period(s) | Semester 2 |
Available as a free choice unit? | Yes |
Overview
Pre/co-requisites
Aims
The importance of visual interfaces has never been greater. Graphical interfaces have become ubiquitous, from desk-top interaction, to games and three-dimensional virtual environments. In parallel, there has been an explosion in digital image processing and analysis. We take for granted digital photography and video, while our health services rely on digital X-ray systems, CT and MRI scanners for seeing inside our bodies. Meanwhile, the visualization of computer simulations is an essential aspect of product design and testing, genome exploration, drug design, and climate modelling. The demand for computer scientists with advanced knowledge of such areas has never been greater.
The theme will enhance your knowledge and understanding, answering such questions as:
- How are three-dimensional environments represented in a computer, and how are interactive 3D worlds created?
- How are 2D and 3D representations combined ? for example, how can we recover 3D geometry from 2D images?
- How are the basic mathematical techniques and algorithms used to build useful applications?
- How are images stored, processed and manipulated?
- How can computers interpret images captured by cameras and other recording devices?
Learning outcomes
Describe the principles of interactive computer graphics
Design systems using programmable-pipeline OpenGL
Apply the mathematics of 3D transformations and viewing
Describe the principles of the rendering pipeline
Describe the principles of image processing
Implement fundamental image processing algorithms
Syllabus
Teaching and learning methods
Lectures
24 hours spread over 12 weeks
Laboratories
10 hours in total, 5 2-hour sessions.
Employability skills
- Analytical skills
- Innovation/creativity
- Project management
- Problem solving
Assessment methods
Method | Weight |
---|---|
Written exam | 70% |
Practical skills assessment | 30% |
Feedback methods
Face to face feedback and marking in programming laboratories.
Recommended reading
COMP27112 reading list can be found on the Department of Computer Science website for current students.
Study hours
Scheduled activity hours | |
---|---|
Assessment written exam | 2 |
Lectures | 24 |
Practical classes & workshops | 10 |
Independent study hours | |
---|---|
Independent study | 64 |
Teaching staff
Staff member | Role |
---|---|
David Morris | Unit coordinator |
Additional notes
Course unit materials
Links to course unit teaching materials can be found on the School of Computer Science website for current students.