- UCAS course code
- GG41
- UCAS institution code
- M20
Bachelor of Science (BSc)
BSc Computer Science and Mathematics with Industrial Experience
- Typical A-level offer: A*A*A including specific subjects
- Typical contextual A-level offer: AAA including specific subjects
- Refugee/care-experienced offer: AAB including specific subjects
- Typical International Baccalaureate offer: 38 points overall with 7,7,6 at HL, including specific requirements
Fees and funding
Fees
Tuition fees for home students commencing their studies in September 2025 will be £9,535 per annum (subject to Parliamentary approval). Tuition fees for international students will be £36,000 per annum. For general information please see the undergraduate finance pages.
Policy on additional costs
All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).
Scholarships/sponsorships
The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.
For information about scholarships and bursaries please visit our undergraduate student finance pages .
Course unit details:
Graphics & Virtual Environments
Unit code | COMP37111 |
---|---|
Credit rating | 10 |
Unit level | Level 3 |
Teaching period(s) | Semester 1 |
Available as a free choice unit? | No |
Overview
This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.
Pre/co-requisites
Unit title | Unit code | Requirement type | Description |
---|---|---|---|
Introduction to Visual Computing | COMP27112 | Pre-Requisite | Compulsory |
Aims
This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.
Learning outcomes
- be able to analyse requirements of 3D modelling problems and select appropriate combinations of modelling techniques
- be able to describe and compare CAD, Generative and Captured approaches to creating 3D models with respect to their fidelity and time/space constraints
- be able to describe how the rendering equation acts as a mathematical representation of illumination in the real world
- be able to compare different computational approximations to the rendering equation with respect to their visual fidelity and computational complexity
- be able to analyse rendering problems to create novel solutions by combining or modifying existing computational approximations
Syllabus
Part 1: Modeling
Modeling Curves and surfaces (1.5)
Bezier curves, splines and NURBS
Curve properties and conversions
Subdivision surfaces
Implicit and procedural surfaces
Hierarchical modeling
Model acquisition
Color (0.5)
Spectra
Cones and spectral responses
Color matching
Color spaces and gamuts
Part 2: Animation
Animation basics
Keyframing and timing
Skinning/Enveloping
Physics-based and procedural animation
Motion capture
Simulation and dynamics Particle Systems (PDE)
Physics (ODE solvers)
Collision Detection and response
Mass spring modeling
Motion blur
Part 3: Rendering
The Rendering Equation
Ray Tracing
Path Tracing
Radiosity
Volume rendering
Spatial Enumeration and culling
Teaching and learning methods
The course operates a flipped classroom model with videos and readings to complete before each workshop that establish the concepts required for each week’s topic. The workshops themselves involve students working in groups to address problems that involve analysis and synthesis of concepts that build as the course progresses. A weekly online quiz then consolidates the student’s understanding of the topic.
Employability skills
- Analytical skills
- Innovation/creativity
- Project management
- Problem solving
- Research
Assessment methods
Method | Weight |
---|---|
Written exam | 100% |
Feedback methods
Face to face feedback and marking in programming laboratories.
Recommended reading
COMP37111 reading list can be found on the Department of Computer Science website for current students.
Study hours
Scheduled activity hours | |
---|---|
Assessment written exam | 2 |
Lectures | 11 |
Independent study hours | |
---|---|
Independent study | 87 |
Teaching staff
Staff member | Role |
---|---|
Stephen Pettifer | Unit coordinator |
Additional notes
Course unit materials
Links to course unit teaching materials can be found on the School of Computer Science website for current students.