- UCAS course code
- GG14
- UCAS institution code
- M20
Bachelor of Science (BSc)
BSc Computer Science and Mathematics
- Typical A-level offer: A*A*A including specific subjects
- Typical contextual A-level offer: AAA including specific subjects
- Refugee/care-experienced offer: AAB including specific subjects
- Typical International Baccalaureate offer: 38 points overall with 7,7,6 at HL, including specific requirements
Fees and funding
Fees
Tuition fees for home students commencing their studies in September 2025 will be £9,535 per annum (subject to Parliamentary approval). Tuition fees for international students will be £36,000 per annum. For general information please see the undergraduate finance pages.
Policy on additional costs
All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).
Scholarships/sponsorships
The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.
For information about scholarships and bursaries please visit our undergraduate student finance pages .
Course unit details:
AI and Games
Unit code | COMP34111 |
---|---|
Credit rating | 10 |
Unit level | Level 3 |
Teaching period(s) | Semester 1 |
Available as a free choice unit? | No |
Overview
The main contents of this module include:
1. What is a game? (Definition of game, pay-off function, representations in normal form, and extensive form.)
2. What is a plan for decision-making in a game context? (Definition of strategy, representations of strategy.)
3. What does it mean to play a game well? (Definition of best-response strategy, equilibrium point, discussion of the validity of these concepts, discussion of alternatives.)
4. Properties of the Nash equilibrium. (How it incentivizes bad outcomes to prevent opponents from taking advantage.)
5. How do we find good game plans? (Complexity of finding equilibrium points, minimax algorithm, alpha-beta pruning, discussion of the components of a typical game playing program via evaluation function and alpha-beta search)
6. How do we learn good game plans? (Introduction to reinforcement learning, learning through "self-play", TD-learning, Monte Carlo Tree Search.)
Pre/co-requisites
Unit title | Unit code | Requirement type | Description |
---|---|---|---|
Mathematical Techniques for Computer Science | COMP11120 | Pre-Requisite | Compulsory |
Data Science | COMP13212 | Pre-Requisite | Compulsory |
Mathematical Foundations & Analysis | MATH11121 | Pre-Requisite | Compulsory |
Foundations of Pure Mathematics B | MATH10111 | Pre-Requisite | Compulsory |
Aims
The aim of the course is to introduce students to the main concepts of non-cooperative game theory and the game solution concept of the Nash equilibrium. Different categories of games and different approaches to effective play in games is developed. During the first six weeks of the course, conceptual and theoretical material is developed. During the final 5 weeks, the students put this material into practice by developing an AI agent which plays a particular game.
Assessment methods
Method | Weight |
---|---|
Written exam | 50% |
Written assignment (inc essay) | 50% |
Study hours
Scheduled activity hours | |
---|---|
Demonstration | 3 |
Lectures | 12 |
Practical classes & workshops | 10 |
Project supervision | 5 |
Independent study hours | |
---|---|
Independent study | 70 |
Teaching staff
Staff member | Role |
---|---|
Mingfei Sun | Unit coordinator |