- UCAS course code
- GG14
- UCAS institution code
- M20
Bachelor of Science (BSc)
BSc Computer Science and Mathematics
- Typical A-level offer: A*A*A including specific subjects
- Typical contextual A-level offer: AAA including specific subjects
- Refugee/care-experienced offer: AAB including specific subjects
- Typical International Baccalaureate offer: 38 points overall with 7,7,6 at HL, including specific requirements
Course unit details:
Computational Game Theory
Unit code | COMP34612 |
---|---|
Credit rating | 10 |
Unit level | Level 3 |
Teaching period(s) | Semester 2 |
Available as a free choice unit? | No |
Overview
There has been a substantial grow of research activity at the boundaries of game theory, artificial intelligence, economics, computer science, and a number of other disciplines in recent years. The reasons behind this are twofold: On the one hand, game theory and its applications raise many important and challenging computing, learning, and communication problems to CS and AI; On the other hand, game theory provides important insights and powerful frameworks to a number of CS topics, including AI, Multi-agent systems, computer networks as well as many others.
The main contents of this module include:
1) To introduce the concepts and computational solutions for non-cooperative and cooperative game theory with their applications
2) To introduce the machine learning techniques to solve the learning issues arise from the applications of game theory with their applications
3) To introduce the mechanism design (the reverse game theory) and its applications for the design of the rules of a game
The module includes a major piece of coursework (a group project run over 5 weeks) to apply game theory and learning methods covered to solve the pricing game problem.
Pre/co-requisites
Unit title | Unit code | Requirement type | Description |
---|---|---|---|
Mathematical Techniques for Computer Science | COMP11120 | Pre-Requisite | Compulsory |
Data Science | COMP13212 | Pre-Requisite | Compulsory |
Machine Learning | COMP24112 | Pre-Requisite | Optional |
AI and Games | COMP34111 | Co-Requisite | Optional |
Mathematical Foundation & Analysis | MATH11121 | Pre-Requisite | Compulsory |
For Computer Science and Maths students the pre-requisite is MATH11121 or MATH10111. For Single Honours students the pre-requisite is COMP11120
Aims
This module teaches the fundamental concepts of game theory and their computational methods to enable students to master the concepts/tools from game theory to model/analyse the interaction agents/systems, and to build skills in machine learning and optimisation methods for game analysis and problem solving.
Learning outcomes
Assessment methods
Method | Weight |
---|---|
Written exam | 50% |
Written assignment (inc essay) | 50% |
Study hours
Scheduled activity hours | |
---|---|
Demonstration | 6 |
Lectures | 12 |
Practical classes & workshops | 10 |
Independent study hours | |
---|---|
Independent study | 72 |
Teaching staff
Staff member | Role |
---|---|
Xiaojun Zeng | Unit coordinator |