Course unit details:
Graphics & Virtual Environments

Course unit fact file
Unit code COMP37111
Credit rating 10
Unit level Level 3
Teaching period(s) Semester 1
Offered by Department of Computer Science
Available as a free choice unit? No

Overview

This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.

Pre/co-requisites

Unit title Unit code Requirement type Description
Introduction to Visual Computing COMP27112 Pre-Requisite Compulsory
COMP27112 is a pre-requisite.

COMP27112 is a pre-requisite.

Aims

This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.

Learning outcomes

ILO 1: describe and compare different simulation approaches to animate 3D models in physics-based manner

ILO 2: compare different computational approximations to the rendering equation with respect to their visual fidelity and computational complexity

ILO 3: analyse requirements of 3D modelling problems and select appropriate combinations of modelling techniques

ILO 4: analyse rendering problems to create novel solutions by combining or modifying existing computational approximations

ILO 5: describe how the rendering equation acts as a mathematical representation of illumination in the real world

Syllabus

Part 1: Modelling

•    Modelling Curves and surfaces

•    Bezier curves, splines and NURBS

•    Curve properties and conversions

•    Subdivision surfaces

•    Implicit and procedural surfaces

•    Hierarchical modelling

•    Model acquisition

•    Colour (0.5)

•    Spectra

•    Cones and spectral responses

•    Colour matching

•    Colour spaces and gamuts

Part 2: Animation

•    Animation basics

•    Keyframing and timing

•    Skinning/Enveloping

•    Physics-based and procedural animation

•    Motion capture

•    Simulation and dynamics Particle Systems (PDE)

•    Physics (ODE solvers)

•    Collision Detection and response

•    Mass spring modelling

•    Motion blur

Part 3: Rendering

•    The Rendering Equation

•    Ray Tracing

•    Path Tracing

•    Radiosity

•    Volume rendering

•    Spatial Enumeration and culling 

Teaching and learning methods

The course operates a flipped classroom model with videos and readings to complete before each workshop that establish the concepts required for each week’s topic. The workshops themselves involve students working in groups to address problems that involve analysis and synthesis of concepts that build as the course progresses. A weekly online quiz then consolidates the student’s understanding of the topic.

Employability skills

Analytical skills
Innovation/creativity
Project management
Problem solving
Research

Assessment methods

Method Weight
Written exam 90%
Set exercise 10%

Feedback methods


Written exam: 90%

Weekly Quiz 1: 1%
Weekly Quiz 2: 1%
Weekly Quiz 3: 1%
Weekly Quiz 4: 1%
Weekly Quiz 5: 1%
Weekly Quiz 6: 1%
Weekly Quiz 7: 1%
Weekly Quiz 8: 1%
Weekly Quiz 9: 1%
Weekly Quiz 10: 1%

 

Recommended reading

  1. Eric Haines. (2018). Real-Time Rendering, Fourth Edition. A K Peters/CRC Press. ISBN: 9781138627000
     
  2. Marschner, Steve. (2022). Fundamentals of computer graphics. CRC Press Taylor et Francis Group. ISBN: 9781032122861 

Study hours

Scheduled activity hours
Assessment written exam 2
Practical classes & workshops 11
Independent study hours
Independent study 87

Teaching staff

Staff member Role
Zahra Montazeri Unit coordinator

Fees and funding

Fees

Tuition fees for home students commencing their studies in September 2027 will be £10,050 per annum. Tuition fees for international students will be £39,700 per annum.

For general information please see the undergraduate finance pages.

Policy on additional costs

All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).

Scholarships/sponsorships

The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.

For information about scholarships and bursaries please visit our  undergraduate student finance pages .

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