Bachelor of Science (BSc)

BSc Computer Science and Mathematics with Industrial Experience

Graduate this highly sought-after subject combination having already gained invaluable experience in industry.
  • Duration: 4 years
  • Year of entry: 2027
  • UCAS course code: GG41 / Institution code: M20
  • Key features:
  • Industrial experience
  • Scholarships available

Full entry requirementsHow to apply

Course unit details:
User Experience

Course unit fact file
Unit code COMP33511
Credit rating 10
Unit level Level 3
Teaching period(s) Semester 1
Offered by Department of Computer Science
Available as a free choice unit? No

Overview

You should not confuse this high-level overview of the domain with the knowledge you would acquire in a full three-year degree programme. We will cover the tools, techniques, and mindset necessary to competently approach your first user testing and user experience job. Designed from a practical perspective the unit will enable you to take a junior role in a user experience department or usability company. It will also provide you with the overall knowledge to communicate with others and make sensible suggestions regarding UX work while serving as a basis for future self-study within the UX domain (Further Reading and SAQs). In this case, the unit is composed of discussions through (a) the principles, tools, and techniques required; (b) These unit notes to expand on those principles and techniques; (c) the discussion topics to teach and test your ability to summarise, and then form a view based on a complex UX topic; and finally, (d) the secondary text which will hopefully teach you something about the general science of the area while also enabling you to critique areas and understand how and why your view has been formed (including the ability for people to have different views which may coexist). 
 

Pre/co-requisites

Unit title Unit code Requirement type Description
Software Engineering 1 COMP23311 Pre-Requisite Compulsory
Software Engineering 2 COMP23412 Pre-Requisite Compulsory
COMP23311 and COMP23412 are pre-requisites or a demonstrable equivalent.

COMP23311 and COMP23412 are pre-requisites or a demonstrable equivalent.

Aims

You should not confuse this high-level overview of the domain with the knowledge you would acquire in a full three-year degree programme. We will cover the tools, techniques, and mindset necessary to competently approach your first user testing and user experience job. Designed from a practical perspective the unit will enable you to take a junior role in a user experience department or usability company. It will also provide you with the overall knowledge to communicate with others and make sensible suggestions regarding UX work while serving as a basis for future self-study within the UX domain (Further Reading and SAQs). In this case, the unit is composed of discussions through (a) the principles, tools, and techniques required; (b) These unit notes to expand on those principles and techniques; (c) the discussion topics to teach and test your ability to summarise, and then form a view based on a complex UX topic; and finally, (d) the secondary text which will hopefully teach you something about the general science of the area while also enabling you to critique areas and understand how and why your view has been formed (including the ability for people to have different views which may coexist). 

Learning outcomes

ILO 1: Assess a UX study scenario (related to Gathering and Modelling User Requirements, User Evaluation, & Evaluation Analysis) model, design, and plan the methodology which addresses that scenario.

ILO 2: Select and apply appropriate methods for analysing a design.

ILO 3: Analyse UX related topics and discuss, elaborate and relate them to both taught material (UX Concepts, History, and Landscape, Accessibility, Usability, Emotion, Engagement) and independently researched material.

ILO 4: Explain how UX relates to Systems and Software Development, including development principles and best practice.

ILO 5: Analyse a key topic in UX, formulate an opinion, and critique, and conduct independent research to support your position.

ILO 6: Define, describe, and explain UX terms across all sections of the Unit.

ILO 7: Describe, evaluate and discuss concepts related to the scientific method in the context of UX.

ILO 8: Explain the role and importance of Standards, Technologies, and Guidelines in the UX process.

ILO 9: Describe methods including experiment design, application, and the ethical process.

Syllabus

User experience (UX or UE) is often conflated with usability but some would say takes its lead from the emerging discipline of experience design (XD). In reality, this means that usability is often thought of as being within the technical domain. Often being responsible for engineering aspects of the interface or interactive behaviour by building usability paradigms directly into the system. On the other hand user experience is meant to convey a wider remit which does not just primarily focus on the interface but on other psychological aspects of the user behaviour. In some ways, its study is indivisible from that of the components which it helps to make usable, however, as we shall see, key scientific principles different from most other aspects of computer science, support and underlay the area, and by implication its practical application as UX. UX is tricky to pinpoint but ISO 9241–210 defines it as…

“a person’s perceptions and responses that result from the use or anticipated use of a product, system or service”

Wikipedia, says it …

“is the process of manipulating user behaviour through usability, usefulness, and desirability provided in the interaction with a product.”

Therefore, while agile development includes UX; COMP33511 does not explicitly cover front-end development, designing new interfaces, or graphic design.

COMP33511 runs as a 'flipped classroom' in that I expect you to read the notes before the lecture, and then in the lecture we discuss the topics covered in the notes as well as problems you are having etc. There are videos of our discussions to refer to afterwards. My primary expectation is that you will talk to me, interact, ask questions, and challenge me if you think I'm wrong; in general be interested. Anybody interested will be able to understand this course and only by understanding will you be able to pass.

The unit comprises twenty-one ‘revision’ sessions in that we will go through nothing new - everything is already in the notes, slides, and audio podcasts. Each seminar is a revision session (the contents of which I control) going through questions you may get on the exam, and each drop in session is a revision session (the contents of which You control) going through questions you find problematic. Students will be expect to devote further time for their own study and for the completion of their coursework. The twenty-one seminars involve one lecturer led seminar (I guide the study) and one student led seminar (you guide the study). 

The unity will cove topics such as: UX Concepts, History, and Landscape?, UXD and Visual Design, People, Practical Ethics, Gathering and Modelling User Requirements, Developing for UX, Prototyping and Rapid Application Development, Accessibility, Usability, Emotion, Engagement, User Evaluation, Human-in-the-Loop Systems and Digital Phenotyping, Evaluation Analysis, and UX IRL.  

Teaching and learning methods

COMP33511 runs as a 'flipped classroom' in that I expect students to read the notes and watch the videos before the seminar, and then in the seminar we discuss the topics covered in the material as well as problems you are having etc. There are videos available for asynchronous study (as part of blended learning). My primary expectation is that you will talk to me, interact, ask questions, and challenge me if you think I'm wrong; in general be interested. 

The unit comprises twenty-one teaching sessions with one extra for the covering of revision topics. Students will be expect to devote further time for their own study and for the completion of their coursework. The twenty-one seminars involve one lecturer led seminar (I guide the study) and one student led seminar (you guide the study).
 

 

Employability skills

Analytical skills
Innovation/creativity
Problem solving
Research
Written communication

Assessment methods

Method Weight
Written exam 70%
Written assignment (inc essay) 30%

Feedback methods

Feedback is via face to face communications, written feedback for coursework assignments


Open Book Exam (Human Marked): 50%

Computer Marked Assessment: 20%

Written Assignment #1: 15%

Written Assignment #2: 15%

 

Recommended reading

  1. Pirsig, Robert M. (2004). Zen and the art of motorcycle maintenance: an inquiry into values. Vintage. ISBN: 9780099786405 

Study hours

Scheduled activity hours
Assessment written exam 1
Practical classes & workshops 38
Seminars 21
Independent study hours
Independent study 40

Teaching staff

Staff member Role
Simon Harper Unit coordinator

Additional notes

Links related to COMP33511

Fees and funding

Fees

Tuition fees for home students will be £10,050 for the 2027/28 academic year. In England and Wales, tuition fees for home undergraduate students are subject to the Government fee cap, which the Government has announced will be £10,050 for the 2027/28 academic year.

Government policy is to increase the fee cap on an annual basis to reflect inflation (i.e. increasing costs), and the tuition fee home students pay in subsequent academic years will reflect any increases in the Government fee cap (which we will communicate to you as soon as we can in advance of the relevant academic year).

Tuition fees for international students will be £39,700 for the 2027/28 academic year. For subsequent academic years, the University reserves the right to increase the tuition fee by up to 7% each year, including to reflect rising costs associated with delivering our education and wider student experience.

For general information please see the undergraduate finance pages.

Policy on additional costs

All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).

Scholarships/sponsorships

The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.

For information about scholarships and bursaries please visit our  undergraduate student finance pages .

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