Bachelor of Science (BSc)
BSc Computer Science
- Typical A-level offer: A*AA including specific subjects
- Typical contextual A-level offer: AAA including specific subjects
- Care experienced/sanctuary/carer offer: AAB including specific subjects
- Typical International Baccalaureate offer: 37 points overall with 7,6,6 at HL, including specific requirements
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Course unit details:
Graphics & Virtual Environments
| Unit code | COMP37111 |
|---|---|
| Credit rating | 10 |
| Unit level | Level 3 |
| Teaching period(s) | Semester 1 |
| Offered by | Department of Computer Science |
| Available as a free choice unit? | No |
Overview
This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.
Pre/co-requisites
| Unit title | Unit code | Requirement type | Description |
|---|---|---|---|
| Introduction to Visual Computing | COMP27112 | Pre-Requisite | Compulsory |
COMP27112 is a pre-requisite.
Aims
This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.
Learning outcomes
ILO 1: describe and compare different simulation approaches to animate 3D models in physics-based manner
ILO 2: compare different computational approximations to the rendering equation with respect to their visual fidelity and computational complexity
ILO 3: analyse requirements of 3D modelling problems and select appropriate combinations of modelling techniques
ILO 4: analyse rendering problems to create novel solutions by combining or modifying existing computational approximations
ILO 5: describe how the rendering equation acts as a mathematical representation of illumination in the real world
Syllabus
Part 1: Modelling
• Modelling Curves and surfaces
• Bezier curves, splines and NURBS
• Curve properties and conversions
• Subdivision surfaces
• Implicit and procedural surfaces
• Hierarchical modelling
• Model acquisition
• Colour (0.5)
• Spectra
• Cones and spectral responses
• Colour matching
• Colour spaces and gamuts
Part 2: Animation
• Animation basics
• Keyframing and timing
• Skinning/Enveloping
• Physics-based and procedural animation
• Motion capture
• Simulation and dynamics Particle Systems (PDE)
• Physics (ODE solvers)
• Collision Detection and response
• Mass spring modelling
• Motion blur
Part 3: Rendering
• The Rendering Equation
• Ray Tracing
• Path Tracing
• Radiosity
• Volume rendering
• Spatial Enumeration and culling
Teaching and learning methods
The course operates a flipped classroom model with videos and readings to complete before each workshop that establish the concepts required for each week’s topic. The workshops themselves involve students working in groups to address problems that involve analysis and synthesis of concepts that build as the course progresses. A weekly online quiz then consolidates the student’s understanding of the topic.
Employability skills
- Analytical skills
- Innovation/creativity
- Project management
- Problem solving
- Research
Assessment methods
| Method | Weight |
|---|---|
| Written exam | 90% |
| Set exercise | 10% |
Feedback methods
Written exam: 90%
Weekly Quiz 1: 1%
Weekly Quiz 2: 1%
Weekly Quiz 3: 1%
Weekly Quiz 4: 1%
Weekly Quiz 5: 1%
Weekly Quiz 6: 1%
Weekly Quiz 7: 1%
Weekly Quiz 8: 1%
Weekly Quiz 9: 1%
Weekly Quiz 10: 1%
Recommended reading
- Eric Haines. (2018). Real-Time Rendering, Fourth Edition. A K Peters/CRC Press. ISBN: 9781138627000
- Marschner, Steve. (2022). Fundamentals of computer graphics. CRC Press Taylor et Francis Group. ISBN: 9781032122861
Study hours
| Scheduled activity hours | |
|---|---|
| Assessment written exam | 2 |
| Practical classes & workshops | 11 |
| Independent study hours | |
|---|---|
| Independent study | 87 |
Teaching staff
| Staff member | Role |
|---|---|
| Zahra Montazeri | Unit coordinator |
Fees and funding
Fees
Tuition fees for home students commencing their studies in September 2027 will be £10,050 per annum. Tuition fees for international students will be £39,700 per annum.
For general information please see the undergraduate finance pages.
Policy on additional costs
All students should normally be able to complete their programme of study without incurring additional study costs over and above the tuition fee for that programme. Any unavoidable additional compulsory costs totalling more than 1% of the annual home undergraduate fee per annum, regardless of whether the programme in question is undergraduate or postgraduate taught, will be made clear to you at the point of application. Further information can be found in the University's Policy on additional costs incurred by students on undergraduate and postgraduate taught programmes (PDF document, 91KB).
Scholarships/sponsorships
The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances.
For information about scholarships and bursaries please visit our undergraduate student finance pages .
Regulated by the Office for Students
The University of Manchester is regulated by the Office for Students (OfS). The OfS aims to help students succeed in Higher Education by ensuring they receive excellent information and guidance, get high quality education that prepares them for the future and by protecting their interests. More information can be found at the OfS website.
You can find regulations and policies relating to student life at The University of Manchester, including our Degree Regulations and Complaints Procedure, on our regulations website.
