- UCAS course code
- UCAS institution code
BA Art History and History / Course details
Year of entry: 2022
- View tabs
- View full page
Course unit details:
Producing Digital Projects
|Unit level||Level 3|
|Teaching period(s)||Semester 2|
|Offered by||Art History and Cultural Practices|
|Available as a free choice unit?||Yes|
This course unit provides practice-based, critical knowledge and understanding of digital tools, strategies and practices that are used in both digital humanities research and professional practice in the arts, cultural and heritage sectors. Digital technologies and media content have played an increasingly important role in the creative and cultural sectors, as elsewhere. Digital projects help arts, cultural and heritage organisations to deliver their missions, providing mechanisms for managing resources and collections, and opportunities to engage new audiences in participation and interaction. This has been particularly the case when physical access has not been possible.
You will critically review digital research practices, including film and audio content production, online events and exhibitions, creative evaluation, mapping and consultation with communities. You will be introduced to real world challenges and key professional practices, such as commissioning, designing/developing, facilitating and evaluating creative practice projects. A group project in the 30 credit version applies theory in practice.
- To develop students’ theoretical understanding of creative digital media and film practice as a tool and process for social engagement, evaluation and research
- To introduce techniques and approaches for producing creative AV content, enabling students to realise a participatory creative media project
- To build or consolidate knowledge of technical, practical and critical issues relating to the project management and evaluation of participatory media and digital research practice
- To develop transferable skills in commissioning, designing, developing, facilitating and evaluating digital projects.
- To engage with a network of professional practitioners in the creative industries through mentoring, project-based interaction and feedback.
Knowledge and understanding
- Knowledge and understanding of professional practice and research; including the social, ethical, political and institutional contexts in which commissioning of digital media and content production occurs and their various applications e.g. socially-engaged art practice; exhibition, engagement and event design and delivery; ethnography and ethnographic film-making; commercial media production and broadcast media; public and private creative sectors; data-led community engagement and activism.
- To develop understanding through experience of commissioning process, project design, facilitation and evaluation of creative projects.
- Identify and evaluate diverse approaches to digital practices and tools and theoretical and critical analysis of their effectiveness.
- Demonstrate the application of theoretical and critical concepts, methods and approaches to digital research and production practices and the contexts in which digital projects are commissioned within the creative and cultural sector.
- Critically evaluate the role of digital media production in achieving institutional missions and objectives and apply disciplinary knowledge and understanding of institutional policies and practices to creative production proposals.
- Respond effectively to objectives set within a professional context through a commissioning process, identifying specific challenges and possible solutions through a project design process
- Conduct independent research into a specific challenge in order to produce a creative, analytical solution-based intervention.
- Develop and apply skills in a broad range of creative digital production practices with demonstrable applications in the cultural sector.
- Prepare and present project proposals, and respond to audience questions and discussions.
- Conduct effective creative projects as part of an institutional intervention.
- Develop skills in team-based work and project management
Transferable skills and personal qualities
- Apply practical skills and understanding of working practices, project management and production process to a range of professional settings.
- Communicate information and ideas effectively, using appropriate and nuanced language to discuss contemporary challenges in both professional and academic environments.
- Display decision-making skills in complex and unpredictable situations
- Critically evaluate personal and team performance through monitoring and analytical reflection.
- This course is designed to enhance employability by introducing students to digital professional practices used by cultural organisations; not only as creative producers but as commissioners and managers. Students taking the 15 credit version will creative a digital profile as part of the course unit which reflects on their learning through the course unit; Students taking the 30 (20) credits version will create a digital profile which includes a reflective blog and a project presentation.
|Assessment task||Formative or Summative||Length||Weighting|
|Digital Plan/Strategy||Summative||2000 words||40%|
|Project portfolio||Summative||2000 words||60%|
|Feedback method||Formative or Summative|
|Written feedback on digital proposal||Formative|
|Verbal feedback via group project mentoring||Formative|
Bonacchi Chiara, Andrew Bevan, Adi Keinan-Schoonbaert, Daniel Pett & Jennifer Wexler. 2019: ‘Participation in heritage crowdsourcing’, Museum Management and Curatorship, DOI: 10.1080/09647775.2018.1559080
Bouquet, M. (2001) ‘The art of exhibition making as a problem of translation’. In Mary Bouquet (ed.), Academic Anthropology and the Museum: Back to the Future. New York and Oxford: Berghan, 2001, pp.177-197
Cairo, Alberto. How Charts Lie: Getting Smarter about Visual Information. New York: W. W. Norton & Company, 2019.
Cameron, F. (2003) ‘Digital Futures I: Museum Collections, Digital Technologies, and the Cultural Construction of Knowledge’, Curator, 46, 3, pp. 325-340
Costanza-Chock, Sasha. Design Justice: Community-Led Practices to Build the Worlds We Need. MIT Press, 2020.
Dudley, S. (2012), Encountering a Chinese horse: engaging with the thingness of things. In Dudley (ed.), Museum objects: experiencing the properties of things. London: Routledge, 2012.
Everest, S. (2018), Film and the production of knowledge at the Manchester Museum : a practice-based study. Manchester: University of Manchester.
Grau, Oliver Janina Hoth, Eveline Wandl-Vogt (eds) 2019 Digital Art through the Looking Glass. New strategies for archiving, collecting and preserving in digital humanities. Krems a.d. Donau: Edition Donau-Universität
|Scheduled activity hours|
|Independent study hours|
|Claire Reddleman||Unit coordinator|
The group project will be coordinated using existing resources for digital production.