- UCAS course code
- W900
- UCAS institution code
- M20
Bachelor of Arts (BA)
BA Creative and Cultural Industries
- Typical A-level offer: AAB
- Typical contextual A-level offer: BBB
- Refugee/care-experienced offer: BBC
- Typical International Baccalaureate offer: 35 points overall with 6,6,5 at HL
Course description
For those who aspire to have a career in the cultural, creative, and media industries, whether in music, film and TV, theatre, fashion, publishing, or in galleries, libraries, archives, or museums (GLAM), this course will help to develop a critical understanding of the industries from a national and global perspective and prepare the next generation of cultural leaders, cultural entrepreneurs, policymakers, and researchers in these sectors. The Cultural, Creative, and Media Industries (CCMIs) course offers a deep and captivating journey through theory, research, and applied learning.
The Cultural, Creative, and Media Industries (CCMIs) programme offers a profound and captivating journey into the dynamic landscape of music, film, fashion, TV, gaming, publishing, GLAM, and the performing and visual arts. It equips students with the expertise to excel in leadership roles, drive strategic initiatives, influence policies, and promote entrepreneurship within the cultural, creative, and media sectors.
In the first year of study, you'll learn the key theories of cultural production and explore different industries and case studies. In the second year, you'll focus on putting your critical thinking into practice, as well as having the chance to choose specialised topics of interest. In the final year, you’ll combine practice and theory in the form of a major research and a major practical project. Alongside these core course units, there are options to pick additional courses from the School of Arts, Languages, and Cultures, meaning you can explore subjects from individual artforms, as well as key issues, including the impact of digital technology, sustainability, leadership, and how to be an entrepreneur.
There is the option for you to choose to undertake a placement year, gaining industry experience. Both the host organisation and your academic mentor will oversee the placement.
Please note : Effective from September 2026 this course will be known as BA (Hons) Cultural, Creative,and Media Industries , however, existing students and students who start their studies in September 2025 will be given the option to retain the existing course title or transfer onto the new title. Student intake from September 2026 will apply to the new proposed title, and students for 2026 entry will graduate with this.
Aims
If you aspire to have a leadership career in the cultural, creative, and media industries such as music, theatre, film, fashion, GLAM, and publishing, or in policymaking for these sectors, this course will help you to develop a critical understanding of the industries from a national and international perspective.
By enrolling on this course in Manchester, one of the UK's most important cultural hotspots, students will have the opportunity to benefit from its cultural infrastructure, MediaCityUK, the award-winning Whitworth Art Gallery and HOME, to name just a few.
Special features
Manchester: a creative city
Manchester is one of the world's great creative cities. It is the birthplace for many key cultural touchpoints across literature, music, cinema, and sport, to name a few. Our course is designed to give students access to a range of business and organisations within the creative and cultural industries. With organisations such as the BBC and ITV as well as major music and theatrical venues, you will be at the centre of a global cultural hotspot.
Placements
There is the option to take a placement year should wish to do so, working in industry, which might include working in Manchester’s cultural and creative scene, gaining vital skills in time management, research, and networking.
Experts in the classroom
In the course, a range of practitioners and creatives from various industries will give guest lectures. These will focus on a variety of matters across the creative and cultural industries.
Teaching and learning
Students will learn through a mixture of lectures, seminars, workshops, and tutorials, spending approximately 12 hours a week in study sessions. For every hour of university study, you will be expected to complete a further 2-3 hours of independent study.
The individual study component could be spent reading, producing written or creative work, and revising for examinations.
Coursework and assessment
Course content for year 1
In your first year, you'll learn about historical and contemporary issues in the cultural, creative and media industries. You'll understand the micro and macro impact of money, politics, and society within the industry. You will also analyse how cultural, creative, and media organisations operate and how individuals work within them, both globally and in different areas of the industry.
Course units for year 1
The course unit details given below are subject to change, and are the latest example of the curriculum available on this course of study.
Title | Code | Credit rating | Mandatory/optional |
---|---|---|---|
Culture as Industry | CCMI10011 | 20 | Mandatory |
Creative work 1: From artisans and bohemians to the creative and knowledge economies | CCMI10022 | 20 | Mandatory |
Researching the creative industries: Data, ethics, and policy | CCMI10031 | 20 | Mandatory |
Arts and Socio-economic Development | SALC10402 | 20 | Mandatory |
Decoding Inequality: Reimagining Digital Culture | DIGI10031 | 20 | Optional |
Digital Activism | DIGI10062 | 20 | Optional |
The Art of Film | DRAM10031 | 20 | Optional |
Art Spaces | HART10051 | 20 | Optional |
Exploring Enterprise | MCEL10001 | 10 | Optional |
Entrepreneurial Skills | MCEL10002 | 10 | Optional |
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Course content for year 2
In your second year of study, you'll learn about how cultural, creative and media industries operate from a business perspective. You'll use research to gain a deep understanding of their strategies and entrepreneurial practices. This will include insights into product development, making money from creative work, starting your own creative business, and working as a freelancer in these industries.
With this knowledge, you'll become skilled at identifying and explaining complex legal and ethical issues related to using digital technologies, managing intellectual property and copyright, and monetising creative content. You'll also explore issues concerning fairness and equality in the creative field.
Course units for year 2
The course unit details given below are subject to change, and are the latest example of the curriculum available on this course of study.
Title | Code | Credit rating | Mandatory/optional |
---|---|---|---|
Creative Economies and Development | CCMI20011 | 20 | Mandatory |
Marketing, audiences, and consumption in CCIs | CCMI20021 | 20 | Mandatory |
Creative Work 2: Managing creative ideas, creative products and creative enterprises | CCMI20032 | 20 | Mandatory |
Feminist and Queer Perspectives on Digital Media | DIGI20052 | 20 | Optional |
Race and Digital Technology | DIGI20071 | 20 | Optional |
Screen, Culture and Society | DRAM20041 | 20 | Optional |
Social Acts: Applied Theatre and Socially Engaged Arts Practice | DRAM21272 | 20 | Optional |
Art in Theory | HART20431 | 20 | Optional |
Music Cultures of the World | MUSC20721 | 20 | Optional |
Introduction to Participatory Music | MUSC20802 | 20 | Optional |
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Course content for year 3
In your final year, you'll use everything you've learned and practiced so far to work on group and solo projects in real-world situations. You'll assess how government rules affect creative and cultural industries, especially in areas like city improvement, regional and national growth, local and global markets, productivity, and people's well-being.
The course culminates in a written Dissertation. The Dissertation is your individual research, expressing your own views, analyses and enthusiasms, and the end result comprises your unique contribution to the field of creative and cultural industries studies. You will also be ready for a job in the creative industries.
Course units for year 3
The course unit details given below are subject to change, and are the latest example of the curriculum available on this course of study.
Title | Code | Credit rating | Mandatory/optional |
---|---|---|---|
Dissertation | CCMI30100 | 40 | Mandatory |
Understanding Creative Work in Practice | CCMI30110 | 40 | Mandatory |
Commercialising play: video and online gaming in theory and practice | CCMI30122 | 20 | Optional |
Global Cultural and Creative Industries | CCMI30402 | 20 | Optional |
Enterprise Strategy and Marketing | MCEL30051 | 10 | Optional |
Developing Business Ideas | MCEL30111 | 10 | Optional |